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About
Neurowocky Games is a team of one.
John Loehrlein (me, the developer) has worked for Disney, Ubisoft, Jaleco, and
Rebel. I'm mostly a programmer (I have a compsci degree), but
I've also worked as an artist.
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"Neurowocky" was born from my desire to keep making games while dealing with Guillain-Barré Syndrome, an auto-immune disorder
that attacks the myelin insulation around the nerves. So Neuro for nerves... and it's a
scary. Hence "Neurowocky."
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This forced me to get creative. Things like dealing with fatigue by working for 4 hours then
sleeping for 4 hours and then working for 4 hours... learning to use
the mouse with either hand... stuff like that.
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But now I've more-or-less recovered (and the odds of it reoccuring are
< 0.01%), so no worries there, and I'm back to 100% when it comes to
making games. (I just won't be running in any marathons anytime soon...
not that I ever did.)
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At some point I'd like to work with a team again, so while I'll always
fully support the games Neurowocky makes, eventually I'd like to join a creative, passionate studio.